Keymapper
The keymapper turns your keys and mouse into real touches inside the app. It lives entirely in PearSilicone — nothing is injected into the game for the interface.
Turning it on
Section titled “Turning it on”Keymapping is opt-in, per game, and off by default. When it’s off, your game runs exactly as it otherwise would. Switch it on for a title when you want to play with a keyboard.
Arranging your controls
Section titled “Arranging your controls”PearSilicone shows a small always-on-top button and a drag-and-drop editor over the game. Drag a control where it belongs and save — the app picks up your changes immediately, with no need to relaunch.
Choosing what each key does
Section titled “Choosing what each key does”| Action | What it does |
|---|---|
| Tap | A quick press-and-release at a point. |
| Hold | Presses and holds while the key is down. |
| Joystick | A virtual stick within a radius around a centre point. |
| Mouse-look | Drag within a region to look around. |
| Swipe | A directional swipe. |
Fair play and stopping
Section titled “Fair play and stopping”A fair-play guard is on by default: same-key presses that arrive faster than a human hand are ignored, so auto-clickers can’t take over. A red Stop button ends a running game.